Building projects I wish existed.

Hi, I’m Shreyas, Product Engineer based in Austin, TX.

Currently working on Design & GenAI workflows at AstraZeneca (via Indegene). Previously Northeastern, Razorpay and TCS.

On the side I run BlockedIn, a Chrome extension that blocks companies on LinkedIn. It has over 1,000 users, and has blocked 250,000+ jobs from appearing in the feed so far.

Currently building · Yapflow · Chaos Keyboard · Screenlapse

AI Agents
Claude, Cursor, Vercel AI SDK
Backend
Node, Postgres, Supabase, Python
Languages
TypeScript, Python
Cloud
AWS, Terraform
Design
Figma, Adobe CC
Frontend
React, Next.js
  • NowAstraZeneca (via Indegene)Design & GenAI
  • 2023NortheasternProgram Assistant
  • 2022RazorpayCommunications Design
  • 2021TCSFront-end Developer
  • A phone showing the Vanity Plates page: a frosted card over a grid of license-plate photos.
  • A phone showing the Garage: a Porsche Cayenne prism wrap, a Ducati, a Lamborghini, and an Aprilia.

If you’re building something interesting and think I’d be useful, I’d love to hear about it. hi@shrys.com

How I work

  1. 01
    I believe Product is a mindset, not a roleI like being involved beyond my job title - understanding the problem, thinking through the experience, and figuring out how to actually build it, best way to market it, so on.
  2. 02
    Small teams move fasterThe ideal team for me is like working with small, sharp teams where everyone has context, takes ownership, and can move without waiting for permission.
  3. 03
    Collaboration happens in personI've worked remotely for the past year and a half, and it's made me appreciate how much better certain kinds of collaboration are in person. Ideas move faster when you can sit together, sketch something out, and figure it out as you go.
  4. 04
    Stay close to the workI like having my hands in the actual problem. I'd rather prototype something, talk through it, break it, and iterate than spend too long discussing what might work.
  5. 05
    Ship, then iterate to make it betterI care about quality, but I'd rather get something useful into people's hands and learn from it than disappear for months trying to make the first version perfect.